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A-Z of poker:
Glossary
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| E | F | G
| H | I | J
| K | L | M
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| Z
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ABC player: a player who rarely alters
the way they play their cards.
According to Hoyle: Following the rules;
Edmund Hoyle (1672-1769) was an English barrister and codifier
of rules of games whose name has become synonymous with
meaning ‘the highest authority’.
Ace-high: a five-card hand with an ace
but no pair.
Aces full: a full house with three aces
and a pair of any other cards.
Aces up: two pairs, including a pair of
aces.
Action: the act of betting or raising
into a pot. The action starts when a player makes the first
call or bet.
Active: a player who is still involved
in the hand.
Add-on: the chance to buy more chips;
sometimes offered in tournament poker.
Advertise: to make a bluff with the intention
of being exposed as a loose player.
Aggressive: a player who gets involved
in a lot of hands and/or bets more often than he/she calls.
All-in: betting all of your remaining
chips.
Alligator: A player who performs well
under extreme pressure, especially when short-stacked
Ante: a compulsory bet that all players
must post before the commencement of a hand. Antes are used
mainly in stud games or in the later stages of tournaments.
Ante off: to force an absent player to
continue paying antes, blinds, or other forced bets so that
the contest remains fair to the other players.
Assassin: a player who eliminates many
other players from a tournament
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Backdoor: to make the best hand with the
last two cards after the flop
Bad beat: to lose the hand when holding
a very strong hand, usually when another player makes an
unlikely hand on the last card.
Bait: a relatively small bet (normally
made by a player with a strong hand) that aims to induce
other players to bet, or at least remain, in the pot.
Bankroll: the amount of money that a player
is prepared to invest in a game.
Behind: to hold an inferior hand before
the final cards have been dealt or flopped.
Belly buster: to have four of the five
cards to a straight, but to be missing one of the ‘inside’
cards (i.e. 10h 9h 7h 6h).
Bet: to put money or chips into the pot.
Blank: a card that doesn’t improve
any player’s hand.
Bleed: to lose small amounts continually,
adding up to a large loss.
Blind: a compulsory bet made before each
round. Where applicable, the player two spots to the left
of the dealer button will post the ‘big blind’
(BB), and the player to the left of the dealer button posts
the ‘small blind’ (SB), which is half the value
of the BB. Blinds are always referred to as SB/BB i.e. $50/$100.
Blinds increase as tournaments progress.
Blind raise: when a player raises the
pot without looking at their hole cards.
Blow back: to lose one’s profit
or chips won in a tournament.
Bluff (1): to feign a strong hand by betting
aggressively with the aim of making other players fold their
cards.
Board: the cards that are visible in a
poker game (also called up cards in stud poker, or community
cards in Hold’em and Omaha).
Boat: Another name for a full house.
Bot: Short for ‘robot; a program
that plays online poker with little or no human intervention.
Bounty: a special prize offered to a player
who knocks out a specially designated player.
Brush: a casino employee who greets players,
maintains the players’ list, announces open seats
and performs various other duties (including brushing off
tables).
Bully: To bluff or overbet repeatedly.
Bump: to raise the pot.
Burn: to remove or deal off the top card
from the pack before dealing the cards. Another card is
‘burned’ before the turn and river in Hold’em
and Omaha.
Buried pair: a pair in the hole (in stud
games).
Button: a white disc that is used to indicate
the nominal position of the dealer.
Buy-in: the amount you pay to enter a
game.
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Cage: the counter where you exchange cash
for chips, and vice-versa.
Call: to match, rather than to raise,
an earlier bet.
Calling station: a player who predominantly
calls and therefore hard to get a ‘read’ on.
Cap: the number of raises permitted in
a round of betting during a limit game.
Card room: a designated area in a casino
when poker is played.
Card sharp: a professional, skilled or
experienced card player.
Cards: Australia’s original poker
magazine, published between 1993 and 2000 by Darryl ‘the
Dazzler’ Lanyon.
Case card: The last available card of
a certain rank and suit in the deck.
Cash game: a non-tournament game where
players buy-in for a prescribed amount.
Cash out: when a player converts their
chips to cash from the cage once they leave a game.
Catch: to hit the card required to make
a hand.
Caught speeding: caught bluffing.
Chase: to remain in the hand while hoping
to fill a flush or straight, normally against a stronger
hand.
Check (1): to refrain from betting if
no player has bet into a pot.
Check (2): another name for a chip.
Check-raise: to check, then raise during
the same round of betting.
Cheese: a poor starting hand.
Chip race: as tournaments progress, lower
value chips are gradually removed from play. Instead of
rounding odd chips up or down, players are dealt a card
for each odd chip. The player with the highest card is handed
all the odd chips.
Cinch: an unbeatable hand.
Closed poker: games where all cards are
dealt face down.
Coffee housing: to deceive other players
about the strength or weakness of a hand with misleading
comments or behaviour.
Cold: a run of bad cards.
Cold call: to call a raise without having
made the initial bet.
Collusion: A form of cheating requiring
cooperation between two or more players.
Colour up: to exchange chips for those
of a higher value, usually to reduce the number of chips
one has on the table.
Come: to play a poor hand in the hope
that the community cards will improve the hand.
Come over the top: to raise or reraise
another player’s bet.
Community cards: the cards that are dealt
face up in the centre of the table that can be shared by
all players in flop games like Hold’em and Omaha.
Compulsory charge: a fee for playing poker;
also called a seat charge.
Connectors: consecutive cards (i.e. 9
8, Q J).
Counterfeit: when the board pairs your
low card in Lowball or Hi-Lo games, thus reducing the strength
of your hand.
Cow: A player who shares a buy-in, with
the intent to split the result after play.
Cowboy: a king.
Crack: to beat a strong hand.
Crimp: to bend a card so that it can identified
at a later stage.
Cripple: to hold cards that another player
needs to make his hand.
Cut the pot: to take a percentage of the
chips from each pot for the house.
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Dead card: a card that may no longer be
played as part of a hand.
Dead hand: a hand that has been abandoned
due to an irregularity in play.
Dead money (1): players who are perceived
to have little or no chance of winning a tournament.
Dead money (2): chips or cash bet by players
who have already folded their hands.
Dealer’s choice: a game where the
dealer chooses the form of poker to be played; mainly played
in home games.
Declaration: the use of chips (or coins)
to indicate whether a player is aiming for the high or low
(or both) end of the pot in Hi/Lo poker.
Deuce: a two card.
Deuce to Seven: another name for Lowball,
where the worst hand (2 3 4 5 7 not suited) is the best
hand.
Discard: cards that have been folded.
Dominate: a starting hand that will almost
always beat another hand (i.e. AA v AK).
Donkey: A player prone to making illogical
bets or raising with poor quality hands.
Door card: the first exposed card in a
Seven-Card Stud player’s hand.
Double through: to double the amount of
chips by winning an all-in showdown.
Down cards: the cards dealt to you by
the dealer (also known as hole cards).
Down to the felt: a player with few chips.
Draw out: improving your hand to beat
another player who initially held a stronger hand.
Draw poker: a game where players are dealt
five cards, and then have the option of discarding one or
more cards to be replaced by the same amount.
Drawing dead: a hand that cannot possible
win the hand.
Drawing hand: a potentially strong hand
that requires another card to complete (i.e. four cards
to a flush).
Driver’s seat: the player that initiates
the betting, usually on the basis of the strength of their
hand.
Drop: to fold a hand.
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Early position: a position where a player
must act before the majority of other players in a round
of betting; perceived to be disadvantageous.
Effective odds: the ratio of the amount
a player can expect to win to the amount of bets that will
have to be called to reach the end of the hand.
Equity: the value of a hand or combination
of cards.
Even money: the expectation of winning
the same amount as the value of the bet.
Expectation: the profit or loss a player
can expect to make on average over a number of hands.
Exposed pair: a pair of cards that have
been placed face-up in Stud games or as community cards.
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Face card: a king, queen or jack
Family pot: a pot in which several players
are still active at the end of the hand.
Favourite: a hand that has a better chance
of beating another hand.
Fifth street: the final community card
and final round of betting in flop games; the fifth card
dealt to players (and third round of betting) in stud games.
Fill: to be dealt the card a player requires
to make their hand.
Fish: an inexperienced player perceived
as an easy mark for better players.
Five-Card Draw: a game in which players
are dealt five cards, which can be replaced at the end of
the first round of betting.
Five-Card Stud: a game in which players
are dealt one concealed card and four exposed cards.
Flat call: to call a bet without raising
the pot.
Flat limit: a betting limit that does
not increase.
Flop: the first three community cards
that are dealt face up prior to the start of the second
round of betting in flop games.
Flop games: games that are played with
five community cards, the most popular being Texas Hold’em
and Omaha.
Flush: five cards of the same suit.
Flush draw: four cards of the same suit
requiring a fifth to make a flush.
Fold: to discard a hand rather than call
or make a bet.
Forced bet: a compulsory bet to create
action at the start of a hand.
Four of a kind: four cards of the same
value (i.e. K K K K 2)
Fourth street: the fourth community card
and third round of betting in flop games; the fourth card
dealt to players (and second round of betting) in stud games.
Free card: a card dealt to a player without
them having called a bet.
Freeroll (1): a tournament that has no
entry fee.
Freeroll (2): where two players have the
same hand but one player has an opportunity to improve his
hand, normally via a flush draw.
Freeze out: a tournament in which all
players start with the same amount of chips and play continues
until one player has won all chips. Most No Limit Hold’em
tournaments are freeze outs.
Full house: Three of a kind combined with
a pair (e.g: 7, 7, 7, J, J). If more than one player has
a full house, the winner is the player with a higher three
of a kind.
Full value: to bet in order to manipulate
the size of the pot in order to generate the maximum pot
odds should you win the hand.
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Grinder: A player who earns a modest living
making small profits over a long period of time.
Gut-shot: a card drawn to complete an
inside straight (i.e. hitting a 3 while holding 5 4 2 A).
Gypsy: to bet a small amount in Lowball.
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Hand: a player’s best five cards.
Heads-up: a game involving two players,
normally the final two players remaining in a tournament.
High society: the highest denomination
of chips that the house can provide.
Hi/Lo: a game in which the highest and
lowest hands share the pot (it is possible for the same
player to win both halves of the pot); also called Hi/Lo
Split.
Hit: when a player completes their hand.
Hit and run: to play at a table for only
a short period of time before leaving.
Hold 'Em: A form of poker in which players
use five community cards in combination with their two hole
cards to make the best five-card hand; also referred to
as Texas Hold’em.
Hole cards: A card or cards concealed
by a player.
H.O.R.S.E: A game in which the type of
poker played changes with each round, comprising Hold’em,
Omaha, Razz, Seven-card Stud (high) and Seven-card stud
eight or better (hi/lo). The game generally changes after
each round, but in tournaments it sometimes changes after
a pre-determined period of time.
Horsing: to pass a small amount of money
or chips to another player after winning a pot; also referred
to as scooting.
House: the facilitator of the game; the
casino or cardroom.
Hot: A player on a winning streak.
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Implied odds: The amount a player can
expect to win if they make their hand against the amount
of money it will cost to continue playing.
In: when a player has called all bets.
In the air: when dealers are instructed
to get the cards “in the air” (i.e to start
dealing).
In the dark: to check or bet without viewing
the hold cards.
Inside straight: Four cards requiring
one in the middle to complete a straight.
Isolate: To raise a pot with the intention
of reaching a showdown with a specific opponent.
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Jackpot poker: when a cardroom offers
a jackpot or prize for particularly bad beats.
Jacks or better: A form of draw poker
where a player needs a pair of Jacks or better to initiate
betting.
Jam: to bet or raise the maximum amount
permitted.
Jammed pot: in limit poker, a pot that
has been raised the maximum number of times.
Joker: the 53rd card in the pack, sometimes
used a wild card (and if you happen to see one in a regular
poker game, mention it to the dealer!)
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Kansas City Lowball: a form of Lowball
poker where deuce to seven (no flush) is the best hand.
Keep honest: to call a bet on the river
even when a player thinks his opponent has a better hand.
Key card: a card sought by a player to
make their best possible hand.
Key hand: a hand in a tournament that
marks a crucial turning point.
Kick: to raise.
Kicker: the highest unpaired card, often
used to decide the winner of a hand (i.e. A A K K Q beats
A A K K J).
Kill: a game where players are permitted
to make an extra bet, which allows the betting limit to
be raised for just that hand. The player posting the bet
is the ‘killer’ and the hand is called a ‘kill
pot’. The killer is said to have killed the pot for
the amount of the kill.
Knave: another name for a jack.
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Late position: a position where a player
acts after the majority of other players in a round of betting;
perceived to be advantageous.
Lay down: to fold.
Lay odds: to wager more money on a proposition
bet than you could expect to win.
Lead (1): the player who is first to enter
the pot after the blinds have been posted.
Lead (2): to have the better hand in a
showdown situation with another player.
Leak: when a player loses back part or
all of their winnings via non-poker activities.
Legitimate: a strong hand.
Limit poker: a game with fixed betting
amounts and a prescribed number of bets per round.
Limp in: to call a bet rather than raising,
or to bet a small amount with a strong hand.
Live card: a card that has not been sighted
in an opponent’s hand and is presumed to still be
in play.
Live one: a player with little experience
or an extremely loose or poor player with a high bankroll.
Lock: an unbeatable hand.
Look: to call the last bet before the
showdown.
Loose: to play more hands than what is
widely accepted.
Loose game: a game characterised by several
players entering a relatively high number of pots.
Lowball: a form of poker in which the
lowest or worst hand wins.
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Main pot: when a player makes an all-in
bet, that player is only entitled to win the main pot (consisting
of the bets they matched, or bets of other players that
matched the all-in bet). Additional bets are placed in a
side pot to be contested by remaining players.
Make: to shuffle the cards.
Make a hand: when a player hits the card
they require to make their best possible hand.
Make a move: to attempt a bluff.
Maniac: an extremely aggressive player.
Mark: a player that others have identified
as a soft target.
Marker: an IOU.
Meet: to call.
Middle pair: a pair made with the middle
card on the flop (i.e. players holds A 8, flop is J 8 2).
Monster: a pre-flop hand that is almost
certain to win (i.e. AA, KK).
Move-in: to go all-in.
Muck: to discard a hand; the pile of cards
that have been discarded by all players.
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Narrow the field: to bet or raise with
the aim to force other players out of the hand, especially
those with drawing hands.
No-limit poker: any game where players
can bet all of their chips at any given moment.
Nut flush: the best available flush.
Nuts: the best possible hand based on
the cards in play.
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Odds: the probability of making a hand
against the probability of not making the hand.
Offsuit: two hole cards of different suits
Omaha: a flop game similar to Hold’em,
but each player is dealt four cards instead of two, and
the hand must be made using exactly two hole cards plus
three community cards.
On the come: a hand that is drawing to
a straight or flush.
Open: to make the first bet.
Open-ended straight draw: four consecutive
cards requiring one card at either end to make a straight
(i.e. 8 7 6 5 requiring a 9 or 4).
Open card: a card dealt face-up.
Open pair: a pair of exposed cards
Open poker: another name for flop poker
where some of the cards are dealt face up.
Option: a players that has posted a blind
is given an option to raise, even if no-one else has raised
the pot.
Out: a card that remains in deck which
can improve your hand.
Outdraw: to win a hand by drawing a better
hand than your opponent.
Overcall: to call a bet after an opponent
has already called.
Overcard: in flop games, a card that hasd
a higher value than any card on the board; in stud games,
an overcard is a card with a higher value than another player’s
likely pair.
Overpair: a wired pair higher than any
card visible on the board.
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Paint cards: another name for picture
cards (kings, queens and jacks).
Pair: Two cards of the same value. If
more than one player has a pair, the player with the pair
of the higher value wins.
Pass: to fold.
Pat hand: a hand that is played without
changing a card (normally a strong hand like a full house,
flush or straight)
Pay off: when a player calls or raises
when they believe they don’t have the best hand.
Pay station: a player noted for calling
or raising more than usual; also known as a calling station.
Picture cards: another name for paint
cards (kings, queens and jacks).
Pip: the symbols that designate a card’s
suit on non-picture cards.
Play fast: to aggressively bet a drawing
hand to maximise its potential value.
Playing the board: when a player best
five cards in a Hold’em game are the five community
cards.
Pocket: the card or cards held by a player.
Position: a player’s location in
the order of betting, based on the seat in relation to the
dealer.
Post: the act of placing chips in the
pot.
Pot: the chips or cash in the middle of
the table.
Pot limit: any form of poker where the
size of the bet is limited to the amount of chips or cash
already in the pot.
Pot odds: the ratio of the amount of money
already in the pot against the amount of money it will cost
a player to remain in the hand.
Protect a hand: betting to encourage other
players to fold their hands.
Protect the cards: to place a chip (some
players use a lucky charm) on top of their cards to avoid
them being mucked or confused with another’s players
discards.
Provider: see fish.
Push: the act of moving the chips to the
winner of a hand.
Put down: to fold.
Put on a hand: to guess an opponent’s
card/cards.
Put on heat: to use aggressive betting
manoeuvres to build the pot and maximise the value of one’s
hand.
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Quads: another name for four of a kind.
Qualifier: in a hi/lo game, a player’s
hand must meet this requirement to be in the running for
a slice of the pot.
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Rack: a tray in which chips are stored
(normally five stacks of 20).
Rag off: a river card that does not improve
a player’s hand.
Ragged flop: cards on the flop that do
not improve the hand of any player.
Rags: another term for blanks; cards of
no consequence to a player’s hand.
Rail: the area from where spectators and
eliminated players gather to observe play.
Railbird: someone who’s watching
from the rail; sometimes used to describe a player who’s
busted out of a game.
Rainbow: cards of different suits.
Raise: to call and increase the previous
amount bet.
Rake: the amount taken from each pot by
the dealer to facilitate the game.
Rank: a card’s value (suit and rank).
Rap: the act of knocking the table to
indicate a check.
Razz: Seven-card stud lowball; abbreviation
for ‘razzle dazzle’.
Read: a player’s ability to be able
to guess another player’s cards (based on their betting
strategy, tells, etc)
Rebuy: to pay an additional fee to remain
a tournament after being eliminated (where applicable, only
permitted in early rounds of a tournament).
Redraw: to improve on a hand when already
holding the nuts.
Represent: to play in a fashion that portrays
a strong hand.
Re-raise: to raise a player who has already
raised.
Reverse implied odds: the ratio of the
money in the pot to the amount a player will have to bet
to call from the current round to the end of the hand.
Riffle: to shuffle two stacks of chips
into one; the most basic of chip tricks.
Right price: when the pot odds justify
a call or a raise while playing a drawing hand.
Ring game: another term for a cash game.
River: in stud games, the final round
of betting on the seventh street card; in flop games, the
final round of betting on the fifth street card.
Rock: a tight, conservative player who
usually only plays strong hands.
Rock garden: a table consisting of several
rocks.
Roll: to turn the cards face-up.
Rolled-up: to hit three-of-a-kind on third
street (with the first three cards) in a Seven-card stud
game.
Round: the period of betting when each
player can check, bet/call or raise; the round ends when
the last bet has been called or raised by all players still
in the hand.
Rounder: a player who makes the ‘rounds’
of the big games in town.
Rounders: the 1998 movie starring Matt
Damon and Edward Norton that is widely regarded as the best
poker movie ever made.
Royal flush: the best possible poker hand,
consisting of a straight flush with an Ace as the high card.
Run (1): a series of good cards/strong
hands.
Run (2): another term for a straight.
Run over: playing aggressively to endeavour
to keep other players’ under control.
Runner-runner: a hand that is made with
the final two cards.
Running: the two cards required by a player
to make their hand.
Running bad: a losing streak.
Running good: a winning streak.
Running pair: a pair made by the last
two cards on the board.
Rush: to win several hands in a relatively
short amount of time.
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Sandbag: to slow-play (normally check)
a strong hand with the intention of later raising or re-raising.
Satellite: a small stakes tournament that
offers the winner entry into a bigger tournament.
Scare card: a card that may have helped
another player make a strong hand.
School: a regular game.
Scoop: to win all the chips in the pot.
Scooting: to pass a small amount of money
or chips to another player after winning a pot; also referred
to as horsing.
Seat charge: a fee for playing poker;
also called a compulsory charge.
Seating list: a board where players have
their names listed, to be called when a seat is available
in their game of choice; some cardrooms now have electronic
seating lists.
Second pair: the second highest pair on
the board (i.e. A A 8 8 2)
See: to call
Sell: to bet less than the norm with a
strong hand in the expectation other players will call.
Semi-bluff: to bet with a hand that has
a chance of improving.
Set: three of a kind (normally a mix of
a hole pair and a matching card on the board).
Set you in: to bet the amount of chips
a direct opponent has left.
Seventh street: the final round of betting
in Seven-card Stud games.
Shill: an off-duty dealer who plays with
house money to make up a game.
Shootout: a tournament format where one
player wins the entire prize pool, or where play continues
until one players remains at each table.
Short-stacked: where a player has only
a small number of chips remaining.
Show one, show all: a rule that states
if one player is shown another player’s cards, then
the player should reveal the cards to all other players
at the table.
Showdown: at the conclusion of the final
round of betting, all players turn up their cards to determine
the winner of the hand.
Side pot: after the main pot has been
locked when one player is all-in, a separate pot is established
(to be contested by other players remaining in the hand).
Sixth street: the fourth round of betting
on the sixth card in Seven-Card Stud games.
Slow play: to hide the value of a strong
hand by betting less than would be normally expected in
an attempt to entice other players to stay in the hand.
Slowroll: to reveal one card at time at
the showdown.
Small blind: the smaller compulsory bet
posted by the player to the immediate left of the dealer
in flop games (normally half the value of the big blind).
Smooth: the best low hand, but with a
high card.
Smooth call: to call as opposed to raising
another player’s bet.
Snap off: to win a hand without strong
cards.
Speed: identifies a player’s level
of aggression (i.e. fast indicates more aggressive, slow
indicates passive).
Splash around: to adopt a looser style
of play when not necessarily the best strategy.
Splash the pot: to throw the chips into
the pot, making irt difficult for the dealer to ascertain
the exact amount of the bet.
Split pot: a tied hand, thus the chips
in the pot are distributed evenly between the players
Spread: to open a table for a particular
game in a cardroom.
Spread limit: fixed minimum and maximum
bets established for each round of betting.
Squeeze: to slowly examine the hole cards
without lifting them from the table.
Stack: the pile of chips in front of a
player.
Stand pat: to not change cards in a draw
game.
Stand-off: see split pot.
Stay: to remain in a hand by calling rather
than raising.
Steal: a raise (normally with an inferior
hand or a bluff) in an attempt to win the pot from a timid
table or perceived weaker hands.
Steaming: to play recklessly once a players
loses their temper at the table.
Straddle: an option extra blind bet made
by the player to the left of the big blind, equal to twice
the big blind; an effective raise which forces any player
who wants to play to pay for two bets.
Straight: Five cards in sequence not of
the same suit. The straight with the highest card wins.
Straight flush: A flush in the same suit.
Streak: a run of strong or weak cards.
String bet: an illegal action where a
player places some chips into the pot, then takes more chips
from the stack to place in the pot without first declaring
the full amount of the bet.
Structure: the basic betting conditions
in a flop game.
Stuck: to lose a significant amount of
money.
Stud: any form of poker where the first
cards are dealt down, followed by
several rounds where the cards are dealt face up.
Suck out: to win a hand by hitting a weak
draw, often against a hand with much stronger pot odds.
Suited: card of the same suit.
Suited connectors: consecutive cards of
the same suit (i.e. Qh, Jh), perceived by some players to
be a solid starting hand due to their drawing capabilities.
Sweat: to watch a game from the rail.
Sweeten the pot: to raise (thus adding
more chips to the pot).
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Table: the collective term for the players
in a game.
Table cop: a player who calls with the
intention of keeping other players honest.
Table talk: discussion of the hand in
play by players not involved in the pot, disallowed in most
cardrooms.
Table stake: a rule that states a player
may not take money from his pocket or wallet during a hand.
Take off a card: to call a single bet
in order to see another card.
Tapped out: broke.
Tell: a giveaway by a player which indicates
the strength or weakness of their hand.
Texas Hold’em: another name for
Hold’em; a form of poker in which players use five
community cards In combination with their two to make their
best hand.
Third pair: the first round of betting
on the first three cards in a Seven-card Stud game.
Third street: the first round of betting
on the first three cards in Seven-card Stud.
Three flush: three cards of the same suit.
Three of a kind: three cards of the same
value; trips.
Throwing a party: A hand where loose or
inexperienced players are making significant contributions
to the pot.
Tilt: to play recklessly, normally after
suffering a bad beat.
Tight: a conservative player who usually
only plays strong hands.
To go: the amount that it takes to enter
the pot.
Toke: a tip for the dealer.
Top pair: the highest pair in Texas Hold’em
or Omaha.
Trey: a three.
Trips: another term for three of a kind.
Turn: the fourth card in a flop game.
Two pair: a hand with two pair (i.e. 8
8 4 4 A)
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Under-raise: a raise less than the previous
bet, only permitted if a player has gone all-in.
Under the gun: the first player to bet.
Underdog: A hand that does not have the
best chance of winning before all the cards are dealt.
Up card: A card that has been dealt face-up.
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Value: to bet based on the strength of
a hand as opposed to bluffing.
Variance: a measure of bankroll fluctuation.
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Wake up with a hand: to be dealt a strong
hand, or a hand with strong drawing potential.
Walk: to be absent from the table long
enough to miss at least one hand.
Walkers: players who are frequently absent
from the table.
Wild card: A card designated as a joker,
playable as any value.
Wired pair: paired hole cards.
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